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A new monster mechanic comes with this update!

No one likes dealing with bosses that randomly switch who they're attacking. It ends up killing your damage dealers and ruining your changes at some good loot! Tank AI is an advanced feature that ensures there's little switching between tanks and dealers, allowing for smoother dungeon runs. Bosses will now favour those with more health and stamina. Of course, we left a little chance they might switch, just to keep you on your toes.

 

What bosses does this apply to?

Tank AI applies to all bosses except Asmodan, Clockworks and Red Meteonyker, as they have their own AI. 

What if there's no Tank?

The boss will mainly target players of higher HP.

How high is the chance for the boss to attack the Tank?

That depends on the Job of the Tank. Knights have a 96% chance to be targeted by a boss attack, everyone else has a 91% chance to be targeted.

Are there any other restrictions?

Yes. A boss is unable to target a support ringmaster until it is the last character standing.

To count as a support ringmaster 3 out of the 4 following requirements have to be met:

1. has more INT than STA

2. has more than 30% Heal Rate

3. has more INT + Heal Rate * 3.5 than STA

4. has used a healing/reviving skill in the last 10 seconds