It's finally here, with only two years delay! Castle Raid will open it's gates for the first time this week and we are looking forward to the mess we've created there.
This patch looks relatively small for the time we needed for it, but a lot changed under the hood to make the raid mechanics work like they should. 
We are going to patch more frequent from now on, also with smaller patches when needed, although I hate this - but it is for the better.

What will come next?
- Preset Siege is almost done, we are polishing the current "balance" of the gear and expect a release by end of next week. 
- Dungeon speedruns/leaderboards are also almost done, just missing the rewards to make it worthwhile. Going with the speedruns, I might implement some other changes to dungeons too, that make them more worth again. 
- Going with this, we will rework some of the things we did for S3 that turned out to do more harm than good. 
- Finally, we are in the process of creating a new "PvE Endless Tower Defense"-mode in the next weeks, with leaderboards and shit to show your e-peen :cwridicule:

Castle Raid

  • Castle Raid has been enabled
  • Castle Raid is a game mode where up to 30 randomly selected people that apply for it get put into a raid where they have to clear out all monsters and bosses to get valuable rewards and have a chance at buying even more items in am auction against all other participants.
  • Beware, bosses have their own Mechanics, forcing you to learn each fight and deploy countermeasures.
  • Application to the Raid opens every Tuesday and Saturday 18:00 CET Server Time
  • To apply for the Raid, visit Eldeon Castle connected to Eldeon City, or use the Eldeon Castle teleport option in the Teleporter (V)
  • For more information, read this: https://discord.com/channels/421298671091712000/815734719408111626/836270407975043072
  • A dedicated guide will be posted on the website soon

General

  • Added 3440x1080 and 3840x1080 resolution
  • Added a 5 CWT Coupon to the game
  • Changed CWT Coupon colors
  • Changed Quick Sell to sell weapons with monstercard slots again
  • Locked items cannot be awakened now
  • Added 3 new ingame emoticons
  • Changed system shout color of worldbosses to a have a green outline
  • Changed mail dropdown to show your friend's names case insensitive
  • Monster names will now be hidden when a monster dies, not when it despawns
  • Added more accurate worldboss notifications
  • Changed boss patterns to be only castable once every 4 seconds
  • Added recommended group DPS to the Teleporter
  • Increased saved shout cooldown to 20 seconds
  • Added Bead of Healing, Precious Bead of Healing and Angelic Bead of Healing to Pet Tamer and Gabriella
  • Removed Daily/Weekly Challenges that required you to collect for a certain amount of time
  • Changed some weapon icons
  • Added new element glow scrolls, that override your existing glow to the Web Shop 

Colosseum

  • Revisited the Colosseum Token NPC
  • Added all FITA cookies for 25 tokens each
  • Lowered the prices of all Angel Upgrade materials by 37.5%
  • Lowered the prices of the elemental stones to 100 tokens
  • Lowered the price of the Purple Funiture Box (7 days) to 1.000 tokens
  • Lowered the prices of all Cloaks to 15k tokens
  • Lowered the prices of all weapon skins to 15k tokens
  • More changes will follow soon 

Dungeons

  • Disabled Tank AI random switching on [Blessed] Deathwing and [Cursed] Deathwing and low level dungeons
    We will monitor how this affects the dungeon gameplay and either re-enable it or adjust other dungeons too

Balance

  • Seraph
    • Decreased Merkaba Hanzelrusha cooldown from 2.5 seconds to 2 seconds
    • Increased Merkaba Hanzelrusha time staying on the ground from 5 seconds to 10 seconds
    • These are the nerfs from patch 4.0.0
    • Changed Merkaba Hantelrusha mechanic: Increased cooldown from 2 seconds to 10 seconds in dungeons
    • The specific problem Merkaba had, was that it was insanely broken for the start of a season to do dungeons.
    • Our initial changes also hurt their aoe farming extremely. We reverted those nerfs and made it have a higher cooldown in dungeons to prevent early abuse
    • Replaced 18% DEF with 30% DCT on the Cursed Reine Set
    • For the people wanting to use it for Merkaba AoE
  • Harlequin
    • Increased the chance for Enchant Blood and Enchant Poison to apply a debuff to 100% [PVE ONLY]
    • Enchant Absorb now works on all damage dealt, not just auto attack damage

Element Change

  • Changed the way Element Damage is calculated, again
    • There was an issue that caused auto attacking classes to lose up to 31% of their dmg against Cascada monsters specifically.
    • This has been fixed with this change.

Guild Clash

  • Enemy towers will now remove Dark Illusion from Acrobat classes periodically when being near them

Royal Rumble

  • Added -150% Increased Attack on every tank suit for every class

Bugfix

  • Fixed a bug where mails with only Penya in them would not be collected properly using "Collect & Delete"
  • Fixed a timing issue where Trials buff could be updated twice
  • Fixed a bug where you couldn't join Asmodan's Trials after declining the join pop-up
  • Fixed a bug where the element tooltip of monsters would have incorrect positions
  • Fixed a bug where linked items would be shown outside of the screen
  • Fixed a client crash that happened when switching language
  • Fixed a bug that caused Angel Hairband and Devil Hairband (the helmet version) not to be transmutable onto any item
  • Fixed "Cascada" buffs not working correctly sometimes
  • Fixed a bug where Angel Rank stats would get out of sync on other clients
  • Fixed a bug that caused the Blessed/Cursed Deathwing Test Totems to have their resistances switched
  • Fixed a bug that caused monster skills with aoe to fail if you are to far away from a monster
  • Fixed a bug that caused arrow to not connect properly